Once, Twice, Three Times A Nexus

Persistence is key

You’ve seen us covering many different Kickstarter games and campaigns over the past months, and more often than not we’ve brought you either ready-funded or soon-to-be-funded products. So now it’s high time for a bit of a downer, but one that ends on a high note.
This is our first of a longer series of takes on Nexus: Tabletop Arena Combat, from D-Verse Publishing, a miniatures boardgame that takes your expectations of the concept, crumples them into an amorphous blob, swallows them whole, shits them out, then makes you realise they were pointless and stale in the first place.

Oh, yeah, strong language may follow over the course of these articles as well as the game’s website and within the game itself. #NotEvenSorry

The baseline idea behind the game is a pretty simple one: miniatures duking it out in an 8x8 square arena for bragging rights and… the right to live, in a bloodsport called - you’ve guessed it - Nexus. But it’s everything else that coats it all in a marvelous gunk, oozing theme and perspiring originality. Don’t take it from me, though, have a skim through the game’s lore, learn about the Lanistas (the players’ avatars in the world of Nexus) and their shady dealings in both living flesh (the so-called Helots, Nexus arena warriors) and underhanded tactics and covenants that see them circumvent both the universe’s law as well as our own universal laws of decency.

Nexus is a game that sought funding on Kickstarter and failed. Recently, it sought funding again, only to meet the same fate. A multitude of factors went into this (more on which you can read on the Kickstarter page either in the comments or updates sections), but safe to say the team behind the whole thing (hey, Scott, Jay, looking forward to that interview *wink* *wink*) are regrouping, trying a different approach, and still going at this - the game has since become Open Source, which is a commendable feat in and of itself and they’re pretty damn hardy and badass for keeping at this, so cha-the fuck-peau!

We have the aforementioned interview (and more!) lined up with these edgy assholes (and I say that lovingly), but first we’re going to direct you to a great video laying out how Nexus came to be in the first place. After you’re done watching it, I highly recommend you join the D-Verse forums and check in with the community, and there’s a big exclamation point by this one: I’ve never recommended a forum. Ever. I hate them. I said as much on a post in the game’s Facebook group, look:

But that was before I trudged my sorry ass on over and set up an account. The way this whole things is presented… It’s just so bloody worth it. Trust me. Try it. If you don’t at least chuckle over the five minutes it takes to setting up your account, you can unlike our FB page and unfollow us on Twitter. I mean it.
There’s also the possibility this just isn’t for you, which is probably better for our fanbase going forward. Either way is fine.

But first, the video where Scott and Jay discuss how they got to this point, the multiple iterations of the game, and all manner of other hooey. A few last points before that, though, and this is an objective take because as of writing this I barely know the guys.

First of all, you’re not going to be watching a scripted, stilted video where a pair of game designers try and do a sales pitch for their product, and that’s a good thing. These are two honest, goofy geeks, who have obviously put a lot (and I mean A LOT) of love, time, and effort into this project, and it shows.
Second, the D-Verse that Nexus takes place in (I know, they went all out with blending this whole thing into itself) is not edgy or cheesy for the sake of it, like some similar games I could point out that I’ve come to HATE… No, this is a well-crafted setting that is not for the faint of heart, nor for your regular bi-annual family get-together. Like I’ve pointed out before, this might not be for you.
Nexus is a niche game, for a very specific audience that I happen to happily be a part of. And that’s also a good thing, because not everything should be for everyone.

I personally think Nexus will keep moving forward and will succeed in stunning fashion, especially if more of us start supporting the hell out of it. Alright, time for the video:

As always, thanks for reading, and have as nice a day as you deserve!